![]() Mercies allow you to remove harmful conditions, and you can use it So that they know who they can trust, and who needs a good smiting.ĭivine Grace (Su): One of the Paladin’s bestĪbilities, this adds a huge bonus to your saving throws. I have seen plenty of Paladins walk into social situations with this running Will saves, and Divine Grace adds an enormous bonus that stacks with nearlyĭetect Evil (Sp): Not always important, but Game without making any specific efforts to improve them. Saves: Paladins have the best saves in the Hit Points: d10 hit points is standard for Blue: Fantastic options, often essential. ![]() ![]() Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. Similar to the Fighter, the Paladin makes an effective Defender and Striker, but the Paladin’s other options also allow them to serve as a Face and as a Healer, though you’ll need to take traits to get missing class skills to serve as a Face, and a Paladin can’t match the healing capacity of a full caster like a Cleric.ĭespite a fairly narrow set of roles, the Paladin’s natural survivability and self-sufficiency make it an excellent choice for single-character campaigns. You can add your variables, like Magical Knack or items, to this base.The Paladin is a divine-powered martial class. So, a Clr3/Wiz3/MT1 would qualify for things requiring: Caster level 4, Arcane caster level 4, and Divine caster level 4. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. ![]() He does not, however, gain other benefits a character of that class would have gained. When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. Once you do pick up Mystic Theurge (whoo!), there is the caveat that the Caster Levels from Wizard and Cleric still do not stack, but they do stack with Mystic Theurge levels:
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